Frosty's Characters

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Frosty's Characters

Post by The Infamous Frostbyte on Sat Dec 20, 2008 12:37 am

((These are some of the first profiles I posted on Uimates. As such, they may not reflect the level of workmanship I now possess. ^_^; ))

Simon
Spoiler:
Photo/Image: Click Please
Name: Simon Dethca
Race: Human
Age: 23
Alignment: Chaotic Neutral
Gender: Male
Hair Colour and Style: Straight and cut short; dark brown.
Eye Colour: Blue
Ht. & Wt.: 5'6" 150 lbs
Identifying Marks: Several tattooes of various sizes and descriptions, each of which looks vaguely religious in design.
General Appearance: Dresses in loose-fitting linen robes, preferring blues tones and black over lighter colors. Carries himself with an air of dignity and respect.
Background: Rejected from the Jedi Order for questioning their practices, and frequently going against the wishes of the Jedi Council, Simon was taken under the wing of a Sith lord. After learning the ways of the Dark Side, and from where they drew their power, Simon slayed his master, and chose his own path to walk, balanced precariously on the razor-thin line between light and dark.
Pets: Simon possesses no pets or companions
Special Abilities: Simon is a master of both traditional Jedi Force Powers, and the Powers of the Sith. He is also well-versed in the use of lightsabers, preferring to use two shorter lightsabers and employing the unorthodox Jar'Kai Form (an evolution of Niman - Form VI)
Weapons: Two lightsabers, both projecting a blade approximately 2 feet long. The blades are violet, powered by rare crystals mined on the planet Hurikaine.
Personality: Simon appears callous at times, and rebellious towards authority; the antithesis of a typical Jedi. He follows his own moral code, as opposed to the doctrines imposed upon him by others. The path of a 'Greysider' is lonely, at best; Simon is ignored or genuinely feared by both good and wicked folk alike.

Michael
Spoiler:
Photo/Image:
Name:
Michael Sunders
Race: Human
Age: 18
Alignment: Chaotic Good
Gender: Male
Hair Colour and Style: Shoulder length and matted from infrequent washing. Blonde.
Eye Colour: One Blue, One Mechanical
Ht. & Wt.: 6'2", nearly 200 lbs.
Identifying Marks: Various scars along his body, chest, limbs and back.
General Appearance: Michael is disheveled, and rarely, if ever, washes his tattered and stained clothes, which consists of a torn blue t-shirt and jeans. His shoes are in equal disrepair, nearly falling apart at the seams. Tends to tremble or fidgit when sitting still for too long.
Background: Michael has amnesia, and the most he can remember is being subjected to what was (at the time) a voluntary surgical enhancement procedure. The procedure erased his long-term memory and left several large, disfiguring scars all over his body. Michael, in a fit of anger and panic, demolished the lab and escaped the facility. He is now currently on the run, fleeing the nameless corporation that created what he is now.
Pets: None.
Special Abilities: Michael is beyond the peak physical condition of what is considered the 'ideal human machine'. He can lift several times his weight over his head, and throw that and twice more into a punch. His senses are incredibly accute, especially his vision. An added effect is that Michael appears to resist physical harm of any kind, recovering within several minutes, as if the injury had never occured. Strangely enough, this effect did not manifest while the implants were added to his body...

If Michael has any other powers, he isn't aware of them. Perhaps, in time, he can learn more about the powers the mysterious lab gave him...
Weapons: Michael possesses no weapons, but can weild ordinary household objects and items with surprising speed and precision.
Personality: Michael is extremely paranoid, and, given the situation he just barely escaped from, justifiably so. He has a hard time learning to trust anyone he encounters, and would prefer to keep to himself. Even still, he is extremely lonely, and wants to believe he can find someone to trust implicitly, and to help him find out exactly what has been done to him, and if there is any hope of controlling or reversing the process.


Ash
Spoiler:
Name: Alexander Roslan (alias: Ash)
Race: Mutant (Homo Superior)
Age: 21
Alignment: Neutral
Gender: Male
Hair Colour and Style: straight, shoulder-length black hair
Eye Colour: Dark Grey
Ht. & Wt.: 5'10" 165 lbs
Identifying Marks: The palms of Alexander's hands are scarred, as if badly burnt or melted in some kind of accident. These are the only physical clues to his mutant powers.
General Appearance: Alexander tends to dress rather strangely, in clothes that look strangely futuristic or advanced.
Background: Alexander has had it rough since the manifestation of his mutant powers. When he was 12, Alexander was walking out of his room, and, as he reached for the doorknob, a shooting pain ran through his body, and the door disintegrated in his hands. Everything he touched melted in a similar fashion, and Alexander went into a panic, eventually curling up into a little ball in the corner of his room. He was afraid to touch anyone or anything, for fear he would destroy it.
Pets: None
Special Abilities: The surface of Alexander's skin causes molecules to seperate and fall apart. Alexander has not yet mastered the ability to do so, but he can consciously activate, or deactivate his powers, and even increase the magnitude of his powers to disintegrate even larger objects. Later on, after many years of practice, Alexander even gains the ability to manipulate the disintegrated matter and reintegrate it in any form he can imagine. (provided he has the right matter to do so)
Weapons: Alexander has no weapons, but his clothes, including a pair of heavy work gloves he wears almost constantly, are made from a synthetic material able to resist the effects of his powers.
Personality: Alexander is extremely introverted, and avoids contacts with people if at all possible. He considers himself extremely dangerous to those around him, and he thinks that if he avoids contacts with people, he can avoid hurting them.

Chris (Stockpile)
Spoiler:

Name: Christopher Fraser
Race: Mutant (Homo Superior)
Age: 18
Alignment: Chaotic Good
Gender: Male
Hair Colour and Style:
Brown, and tends to stick out at odd angles, seemingly defying gravity's hold
Eye Colour: Greyish Blue
Ht. & Wt.: 5'8" and nearly 200 lbs.
Identifying Marks: None
Appearance: Chris is remarkably svelte, even though he weighs nearly 200 pounds. His clothes usually consist of faded rockband t-shirts, a denim jacket, and cargo pants.
Background: Chris grew up in a mutant-phobic community, protected by his family, especially his father, a respected scientist. After several rallies and narrowly escaping one group of Anti-Mutant extremists, Chris decided it would be best to go somewhere else for a while. Chris soon recieved a letter from a Professor, stating he was welcome to join him at his private academy, where he would be safe from the anti-mutant protestors. Chris readily agreed, and packed his things. This was when he was fifteen years old, and barely in control of his powers. Given room, board, and the finest education money and resources could buy, Chris grew into an intelligent and civil young man, in complete control of his powers. He now lives in an apartment, making a living as an industrial fabricator, and moonlighting as a vigilante superhero. Chris agreed that if he were needed, the professor could call on him to help in his campaign for mutant/human co-existence.
Pets: Chris owns an enormous Maine Coon cat named Solomon.
Special Abilities: Chris can convert all or part of his mass, as well as a small amount of mass touching him (i.e. his clothes) into an organic, fluid metal substance, similar in properties to construction-grade steel. Chris can consciously alter the properties of this metal, including its density, state, shape, magnetic and electrical properties. He can assume any shape he can accurately picture in his mind, including complex mechanical devices, provided it can be assembled from 100% metal components. He can also liquefy himself entirely, allowing him to slither across the ground or slip through cracks; obviously, the narrower the crack, the longer it takes for him to slip through. He can also maintain a semi-solid state, stretching to reach things above or away from him. Lastly, the amorphous nature of his powers makes him incredibly resistant to physical harm, as he can merely reconstitute any severed mass in a matter of moments. This does not, however, protect him from being disolved or disintegrated.
Weapons: Chris owns no weapons, but is proficient with many forms of cutting, stabbing and bludgeoning weapons. He is also a superb marksman, able to hit a target the size of a silver dollar at 200 yards.
Personality: Chris is inherently a good person, but has little respect for laws and regulations at the moment, as they protect humans, and not mutants. Chris finds it unfair that humans can use the law to exploit, degrade and otherwise torment mutants, while they in turn cannot so much as lift a finger. It is because of this Chris has assumed the identity of the Pro-Mutant Crimefighter, 'Stockpile'.


Jonothan Starsmore (Chamber)
Spoiler:
Photo/Image: Chamber
Name: Jonothan Starsmore; alias 'Chamber'
Race: Mutant
Age: 18
Alignment: Neutral
Gender: Male
Hair Colour and Style: Brown, straight, and slightly unkempt
Eye Colour: Previously Brown, now Flaming Red-yellow
Ht. & Wt.: 5'9", 140 lbs
Identifying Marks: Chamber's lower jaw, neck, and upper chest are completely missing, replaced instead by a roaring ball of psionic energy which manifests itself as fire.
Appearance: Jono is pale and very thin, wearing bandages or tailor-made shirts that cover his missing jaw and chest. He wears a leather jacket over this, and a pair of denim jeans. Tends to wear heavy steel-toed or biker boots.
Background: Jono's powers manifested in a violent way, exploding his body outwards and crippling his then-girlfriend Gayle Eggerton, condemning her to a wheelchair. Shortly thereafter, he was invited to Xavier's institute, which he readily accepted; however, he was attacked at the airport by the psionic vampire mutant, Emplate. The probationary junior strike team, Generation X, arrived and managed to fight off Emplate. Xavier added Jono to Gen X's roster, finding his abilities a valuable addition to the fledgeling team. Chamber continues to isolate himself, despite the warm reception he'd been offered.
Pets: None
Special Abilities: Psionic Biokinesis ~ Chamber is a mutant who is naturally composed of pure psionic energy. In truth his physical body is just a shell for what he truly is. The initial emergence of his powers blew a hole in his chest and lower face, completely incinerating most of his internal organs. Because of this, Chamber no longer needs to eat, drink, or breathe. Oddly enough, Chamber's blood does continue to flow through his extremities, as if propelled by a churning engine of psionic flame itself. However, he is sustained solely by the psionic flame that rages within his body. If it were somehow snuffed out, he would most likely die. But then, he might argue that he's already died once, and came back, so his reaction to a disruption of his mutant abilities may still be unclear. As his flames are actually psionic in nature, and do not rely on some form of fuel to continue to burn, they do not seem to be affected by conditions that would be adverse to actual flame (ie. lack of oxygen, water, etc.)
Biokinetic Flame ~ Chamber constantly creates and unleash psionic charges of energy that can strike with concussive force, act as generic flame, or cause inanimate objects to explode violently, by forcefully disrupting molecular bonds. It seems Jono cannot actively affect molecules containing Carbon in that same explosive manner, but those molecules are still very vulnerable to a direct hit with his biokinetic flame. It has been shown that if Chamber realized his full potential he could in fact rebuild his broken body or use his blasts in a number of ways, such as flying. Though lack of any real control over his power prevents that.
Projection Telepathy ~ basically, he's a radio that can send out signals, but not receive them. Chamber cannot read minds, probe thoughts, or see things that lie outside his line of sight. He can, however, use his abilities to 'speak' inside the minds of those near him. He can also create psionic illusions. For the most part, these projections are unfocused, and anyone within physical hearing (or viewing) range will be affected. Chamber is beginning to learn limited control over this, however, and is sometimes able to limit who hears and sees what he's projecting. Physical obstructions do not affect these projections as they would real sounds and images. For instance, a person on the opposite side of a soundproof wall would still be able to hear him, as long as she was close enough.
Psionic Blasts ~ Chambercan project psionic force bolts which have no physical effects but which can affect a victim's mind so as to cause the victim pain or unconsciousness and can even kill an adversary.
Weapons: Chamber possesses no weapons, though he can use the flames of his psionic furnace as such, if need be.
Personality: Chamber is soft-spoken and withdrawn, rarely interacting with others if he can help it. Even still, he experiences a desperate loneliness that only a person as physically isolated as he can truely understand.


Last edited by The Infamous Frostbyte on Sat Dec 27, 2008 7:58 pm; edited 1 time in total
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Re: Frosty's Characters

Post by The Infamous Frostbyte on Wed Dec 24, 2008 11:13 pm

A New Challenger Appears!

Nicolao Isidoro
Spoiler:

Photo/Image:

Name: Nicolao Isidoro (Aliases: Torchlight; 'El Jacho')
Race: Human
Age: 25
Alignment: Lawful Neutral
Gender: Male
Hair Colour and Style: Shoulder-length, straight, and jet black
Eye Colour: Green
Ht. & Wt.: 6'2", 150 lbs.
Identifying Marks: None
Appearance: In his street clothes, Nick wears denim jeans and a tee-shirt, prefering clothes that are practical and comfortable as opposed to projecting an image. In contrast, the El Jacho uniform (or 'Jachosuit') is all black, and made from Polybenzimidazole (PBI) Fibre. Over the suit he wears a low-hooded cloak, also made of black PBI fibre, like the rest of his outfit. His head, underneath the cloak, is protected by a helmet, made from a massively impact-resistant synthetic. The helmet has a skeletal grin stamped onto it with luminescent red paint, and his eyes are covered by a pair of photoadaptive night-vision lenses, which are also red. The overall effect of the helmet gives the appearance of a skull with hateful red fire glowing inside.
Background: Nick used to work for a highly successful technology company, which produced, amongst other things, advanced robotics. Nick worked as an industrial fabricator, sculpting and shaping the materials needed to assemble the prototype that would be presented to the Board of Directors for approval. As part of the Research and Development Department, Nick had several ideas for radical new products that the company could market. Each and every one of them was rejected for being too costly to mass-produce. Several months after being hired, a massive leak of experimental project information was discovered, and the evidence led to Nick. His long list of rejected proposals was viewed as motive for leaking the company's information. Nick was terminated without a second thought, and the company went to the press with the source of their information leak. Nick was without a job, and no-one would hire the man that nearly ruined his former employer. Working out of his rathole apartment, Nick chased half-baked leads to find the real source of the leaks. His findings led him to a local mob snitch named Tony 'Two-Faced' Caperelli. Two-Faced told him everything that he needed to know; that a small-time mob boss had arranged for the information to be leaked, and for Nick to take the fall instead of his inside man. Nick, in a fit of vengeful rage, hunted down the mob boss and his inside flunky and nearly beat them to death. In what could only be described as an epiphany, Nick realised that if he killed them, his life would still be what it is now. So, dragging the pair of them to a police station and leaving them on the front step, he warned the pair of them that if they did not go inside, confess, and provide information as to the real culprit of the corporate sabotage, he would come back for them, and he would kill them this time.

Nick now enjoys a comfortable desk job as head of Research and Development for Manticore Industries. Even still, Nick thought he would not be the only one to benefit from such a pro-active take on crime, and as such, occasionally copies a few of Manticore Industries projects for himself, modifying them just enough to disguise their origin. Now, a spectre looms over the city, watching the just and punishing the wicked. The poorer, working-class immigrant neighbourhood calls him 'El Jacho: The Shadow from San Jacinto' (the name given to the district). English-speaking parts of the city either call him 'El Jacho', or Torchlight, whichever sounds more appropriate to them. The name El Jacho comes from a Spanish legend concerning 'Will o' the Wisp'. The story says that the light comes from the torch of a ghost that ceaselessly wanders the earth in search of the ashes of a cross he burnt in life. This legend evolved into a sort of 'Boogeyman', and this is the image Nick now portrays.
Pets: Nick owns a pair of ferrets, named Matt and Kovac.
Special Abilities: Nick possesses no special, superhuman powers of any kind. He has merely keen senses, superb balance, and an Olympic-Level athleticism to help him fight.
Weapons: Nick relies on a veritable arsenal of weapons and gadgetry when fighting crime. A few worth mentioning are:

Gloves and Boots - His boots are lined with steel plates in the soles, caps on the toes, and pockets of fine lead shot in the heel. His gloves likewise have steel armored plates and packets of lead incorporated into them. This adds weight, which in turn adds to the force of the blows they deliver.

Suit - The suit is made from Polybenzimidazole (PBI) Fibre, which helps resist fire, heat, friction, tearing, electrostatic discharge and chemical damage. Underneath the suit, Nick's torso is protected by an experimental body armor, called 'ApNano'. ApNano's makeup is 'Inorganic Fullerene-like Titanium Disulfide', describing the 'onion-like' layers of the materials nano-mollecular structure. This property allows for remarkable ballistic resistance, up to 250 tons per square centimeter. This is equivilant to dropping 4 diesel locomotives from 60 feet onto a space the size of a dime. His helmet is made from the same synthetic material as his vest, and is set with two photo-adaptive nightvision lenses. These lenses adapt to the ambient light, brightening or dimming as necessary. The helmet also has sophisticated radiotransmitter technology built into it. The entire suit is sealed and climate controlled, preventing the use of poisonous or hypnotic aerosols, and can even keep Nick alive in Zero-Oxygen enviornments for brief periods of time. (less than 5 minutes at a stretch)

Batons - Nick's pride and joy. These are a matched pair of 1-foot long, 1.5" diameter steel rods, which appear featureless upon cursory examination. The surface of the batons, about midway along their length, is set with several buttons, which trigger several effects. They each have a holster on either side of Nick's waist. The left-side baton has a small metal loop in one end, which hooks onto a small protruding anchor on the right or left wrist of his suit. It also has a breakaway section, propelled by a powerful spring-loaded mechanism. This section can open up into either a grappling hook for climbing, a spring-loaded claw for grabbing objects, people, or anchoring Nick to an object/building, or simply unexpanded, as a blunt projectile for hitting switches, people, etc.
The right-side baton possesses Nick's tools and minor gadgetry, which are less useful in combat, and moreso in criminal investigation and escape. They include: a Flashlight (white, infrared, and UV filters) a cutting laser (1kW; 'neodymium-doped yttrium aluminium garnet' crystal emitter) a 'lockbreaker' with serrated blade (spring-loaded key-like device used for shattering pins in standard tumbler locks; the serrated edge is for cutting free of rope/cord/etc.) and a small, spring-loaded tracerdart launcher.
Both batons have an expanding insert which doubles their length for combat purposes, and can be locked together to form a 4-foot combat staff. These inserts are spring-loaded, and come out with sufficient force to return the batons to Nick should he throw them at an assailant to stun or disarm him.

T.I.N.D.E.R. Box - The Technical Interface Network Decoding and Encoding Reciever, or simply TINDER, is Jacho's all-in-one electronic and digital toolkit. It is a data decoder/encoder, password breaker, electronic lock decrypter, digital camcorder, one-touch audio recorder, and GPS unit. If that weren't enough, it also connects with Jacho's computer network, allowing him remote access to his personal database.
Personality: Nick is amiable and outgoing, generally cheerful if not somewhat goofy in his mannerisms. As Jacho though, it is an entirely different matter. He is distant and cold, seemingly incapable of expressing even the slightest amount of emotion towards anyone, friend or foe.
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Re: Frosty's Characters

Post by The Infamous Frostbyte on Tue Dec 30, 2008 9:20 pm

Crossing the genre barrier with this character. Somewhere between traditional fantasy, and steampunk/gaslamp.

Spoiler:

Photo/Image: Close Enough
Name: Marco Togni
Race: Human
Age: 23
Alignment: Chaotic Neutral
Gender: Male
Hair Colour and Style: Brown and cut very short, as long hair is a hazard in his profession
Eye Colour: Green
Ht. & Wt.: roughly 5'10", and 145 lbs.
Identifying Marks: Has an arcane tattoo on his inner forearm.
General Appearance: See image
Background: Marco, at a young age, discovered he was an astounding marksman, so much so he became a headlining attraction in his parent's carnival sideshow. With the alchemical discovery of gunpowder, and the invention of firearms shortly thereafter, Marco became fascinated with rifles, learning to become a superb gunslinger. But this was not the only talent Marco appeared to possess. Around the age of 17, he discovered that in addition to his reflexes and keen eyesight, he possessed a certain control over the forces of magic, specifically its darker aspects; the forces associated with destruction. Provided with yet another fascinating skill to master, Marco spent months buried in dusty arcane tomes that had for many years lain forgotten. When his eighteenth birthday arrived, Marco stole away from the carnival life he had known so well, and struck out on his own. It was not long before his skills gained further fame, and soon Marco discovered money could be made as a hired mercenary. Good, Bad, or otherwise; if the job paid, Marco took it. His skills in magic made his price steep, though; he had the skills and power to hunt people of unusual ability or power. People whose potential threat put them beyond the reach of traditional law enforcement and assassination.
Pets: Marco has no pets
Special Abilities: Marksmanship - Marco is a crack shot with all alchemical firearms, as well as the more traditional longbows and crossbows.
Spellcasting - Marco shows significant arcane talent, and is proficient in a number of spells. Note that without Hamerfist, his arcane focus, Marco's spells tend to appear 'sloppy' and haphazard.

Thunderclap - A concussion wave which erupts from the air immediately surrounding Marco.
Dragonbreath - Fire manipulation. Fire radiates in a creeping wave out from around Marco's person.
Elemental Rime - Ice conjuring. Radiates a wave of superchilled mist.
Fulguration - Lightning summons. Calls down a thunderbolt roughly in the area where Marco indicates.
Sacrosanct - Consecrated Energy. The odd spell in Marco's otherwise homogenous repetiore, Celestial Bolt suffuses the air around him with raw positive energy. Heals mortals, but sickens and wounds the unholy, evil and undead.
Miasma - Dark Radiance. This spell is the antithesis of Sacrosanct, surrounding Marco in a mist of Negative Energy. Sickens and wounds the pure, the living, and the just.

Spell Rifling - By blending his superior marksmanship and his magic-craft, Marco has developed a unique and extremely effective way of manipulating magic. Marco can channel any of the spells in his arsenal through Hammerfist, his rifle, and increase the effective range and precision of the spell cast. It is not unheard of for Marco to hit a person 250 paces away by way of this technique.

Weapons: Hammerfist - A Clockwork alchemical rifle, which has several arcane symbols carved into its steel barrel. The stock has a blade set into its bottom edge, making it an effective-but-improvised axe, should the need arise. The rifle, which functions entirely as its peers do, also serves as an arcane focus for Marco, as a staff might serve as a focus for more traditional spellcasters. Specifically, Hammerfist focuses Marco's magic in order to enhance the effective distance and precision of spells cast through it.
Ammunition - Marco carries a belt satchel filled with paper-wrapped shot for his rifle, as well as a second, smaller pouch filled with percussion caps, made from brass containing volatile fulminate of mercury.
Personality: Marco cares only for the job. He cares very little for material trappings, or for the emotions and well-being of others. He will not actively break the law unless it fits his purposes. But again, he will not go out of his way to enforce or obey the law either, unless doing so leads to his benefit in some manner.
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Re: Frosty's Characters

Post by The Infamous Frostbyte on Wed Oct 12, 2011 6:19 pm

Name: Alan Calero
Alias(es): Neutrino
Race: Human (Mutant)
Age: 25-ish (Difficult to Determine; see below)
Alignment: Chaotic Good
Gender: Male
Hair Colour and Style: White, shoulder-length and unstyled.
Eye Colour: Grey
Ht. & Wt.: 5'10", 160 lbs.
Identifying Marks: Some facial scarring; premature whitening of hair; goatee.
General Appearance: In civilian attire, dresses in denim jeans and a white t-shirt, with high-top sneakers. When working as a super-hero, wears an outfit akin to 'motorcycle leathers': a leather jacket and leather chaps with photo-luminescent hazard symbols painted on the outside of the leg.
Background: Alan is one of many 'adopted students' of the Paragon International Academy Of Superhumans, having spontaneously developed his unusual and potentially dangerous powers seemingly overnight. A great deal of his time at the academy had been spent in isolation until he could learn to control his emission of radioactive energy. Since then, he has been sent out on several 'P.R.' missions in order to build up his public perception. Even still, the public is distrustful of him at best, and openly fearful of him at worst, due to the nature of his powers.
Pets: None
Special Abilities:

  • Radiation Control: Alan can consciously emit radiation from his body in as little or as intense amounts as he needs, and manipulate it at will. At present, this power is limited in its uses, as Alan has not fully mastered his ability to manipulate it, but it has the potential to develop several powerful uses:

    • Graser-beam - Focused beams of heat and energy, similar to lasers, but closer to gamma-rays than visible light on the EM spectrum. Currently the only power Alan has 'perfected'. Can be focused to varying degrees; large enough to melt a tank, or fine enough to weld metal.
    • Radiovision - Alan can 'see' radiation, both natural and man-made. This gives him abilities akin to Infravision (ability to see heat) Ultravision (ability to see ultraviolet)
    • Gamma-Burst - A burst of sudden radiation reacting with particles in the air, creating an effect akin to Aurora Borealis. The burst of light and color is capable of temporarily blinding those that might witness it.
    • Irradiate - Alan can temporarily infuse the surrounding area with radioactive particles, 'poisoning' those around him with low-grade radiation sickness or heating the air with the radiation burn. Inversely, he can siphon away energy from radioactive sources, making irradiated areas safe for normal people.
    • Flight - Either by negating gravity or by superheating the air beneath him, Alan can propel himself through the air.
    • One With the Glow - Alan is immune to ill effects stemming from radiation, both natural and man-made.
    • Regeneration - If Alan ever becomes skilled enough to manipulate the mutagenic effects his powers can create, he can spontaneously regenerate from injury, including lost limbs or organs.

Weapons: None.
Personality: Alan is a bit brash and eager to prove himself as a competent superhero, as well as 'win over' the public opinion of him. Even still, his flamboyant behavior is a cover for his fear that his powers might get out of control and harm - or worse, kill - someone.

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Re: Frosty's Characters

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